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Blueprint

The Blueprint language is an object-oriented, statically-typed scripting tool in Unreal Engine. It enables rapid prototyping and iteration, allowing developers to define gameplay logic visually. You can define the following constructs in Blueprints:

Under the Hood

Blueprint is an interpreted language that runs on a virtual machine. The Kismet1 Compiler compiles Blueprints into bytecode instructions. There are no particular optimization mechanisms in place, and the bytecode is executed as-is. The engine maintains a global jump table of thunks for all the procedures that are bound to C++ functions. Each call to a function is wrapped in a frame and pushed onto the stack. This process—context switching—adds quite a bit of overhead, making Blueprints slower than C++. You can check out the source code to learn more.


  1. Kismet is the name of the predecessor to Blueprints in Unreal Engine 3. The name stuck around for some tools and classes in UE4 and UE5